USBL CONSTITUTION

INTRODUCTION......................................................................................................... 3

SCHEDULE..................................................................................................................... 4

ROSTERS........................................................................................................................ 5

WAIVER LIST............................................................................................................... 6

TRADING........................................................................................................................ 7

FREE AGENT AND ARBITRATION SYSTEM.................................................. 9

FREE AGENTS............................................................................................................. 10

ROOKIE DRAFT......................................................................................................... 12

FINANCIAL.................................................................................................................. 13

GAME PLAYING RULES.......................................................................................... 14

CATCHERS.......................................................................................................................................................... 14

STARTING PITCHERS.................................................................................................................................... 14

RELIEF PITCHING............................................................................................................................................ 16

DEFENSIVE POSITIONING.......................................................................................................................... 18

TEAM OFFENSE................................................................................................................................................ 19

INJURIES.............................................................................................................................................................. 20

PLAYER LIMITATIONS.......................................................................................... 21

PLAYOFFS.................................................................................................................... 25

PLAYOFF GAME RULES.................................................................................................................................... 26


USBL CONSTITUTION

 

INTRODUCTION

 

The league name will be "USBL", and will operate franchises drafted out of both the American and the National Leagues. All moneys collected will be returned to the teams to reward accomplishments such as qualifying for the playoffs, winning a championship (or coming close), and for winning awards.

 

Teams will maintain their original rosters season after season, adding players through the rookie draft, the free agent market, and the draft after initial roster reduction (after Winter Meetings).  When teams fold, their rosters will remain frozen (with no participation in any drafts) until a replacement manager is found.  When expansion takes place, a format will be devised to help stock the expansion club with good talent (perhaps a method where each team protects a certain number of players and allows the expansion team to select one player off each team roster, combined with a limited number of picks from the frozen list of players).

 

The Commissioner enforces the rules of the Constitution.  In past years, he had a great amount of power (some say it was a dictatorship), however, the # 1 rule of the league now is that no new game playing  rules will be created during any season, even if a loophole is discovered by a manager in one of the existing rules which he takes advantage of.  New rules will be proposed at the Winter Meetings and will be voted on by all mangers, with a simple majority required to pass the rule.  Should a problem arise in the interpretation of the rules, which must be resolved immediately, the Commissioner will make a decision.

 

A League Committee will be comprised of three men whose decisions will be decided by a unanimous vote in all matters in which a manger appeals the Commissioner's original decision.  Every effort should be made to ensure that all clubs are fairly represented.  To that end the following managers have been selected to sit on the Committee until further notice: The Commissioner, Carmine Bosco, and Mike Tavella.  If a problem arises in which one of the Committee members is involved, then that member will select someone else to take his place on the Committee.  NOTE:  If the Committee cannot agree on a matter unanimously, than the entire league will make the final decision with a majority ruling.

 

Any manager is free to raise whatever issue he may want to the Committee for a decision.  Disputes among managers will be settled via binding arbitration as decided by the League Committee.  (NOTE:  Matters concerning player limitations and playing rules cannot be raised after the start of the season).

___

SCHEDULE

 

1.    The league will play 77 game seasons in each the A.L. and the N.L. The team that wins the World Series will always begin regular season play in the following season.  Once the league he is involved in finishes their first twenty game segment, the other league will begin and play their first twenty games.  League play will alternate in twenty game segments until the season is over at which time the play-offs will begin.

 

2.    The home manager decides where the games will be played.

 

3.    Scheduling of games is the responsibility of BOTH managers involved.  Arrangements to play series should be done as promptly as possible.  We all have the problem of a busy schedule.  Saying that, we don’t feel that it is too much to ask that each manager play one series per week.  The survival of the league obviously hinges on managerial interest.  Playing one series per month, as some of us have done in the past, is not acceptable.  Please attempt to budget your time wisely, and schedule ahead if necessary.  Slow play will not be tolerated, and while expulsion from the league is not an option we wish to explore, keep in mind, a league with six or seven managers who are really enthusiastic is far better than one in which two ore three are never available to play, and are always holding up everybody.

 

4.    When playing the games, each manager must keep his player cards down on the table and within easy view of the opposing manager.  Failure to follow this rule will result in expulsion from the league.

 

5.    Each manager is expected to 'highlight', with a marker all 'OMEGA' hits/outs on all his player cards, as well as all the 'INJURY' numbers.  A yellow colored highlighter should be used to indicate the INJURY chances, and a darker color (pink, green, etc.) should be used to indicate OMEGA hits/outs.

 

6.    Standard dice, approved by the visiting manger must be used.  The home manager must provide a suitable playing area with the minimum requirements being a table and two chairs.  Gimmicks such as background music, cheering on players, guns, air horns, etc. may only take place in between plays, never during a roll.  Games must not exceed more than 30 minutes each; If they do, and it is because of a manager 'screwing around' too much, report it and he will be heavily fined.


ROSTERS

 

1.    The roster limit is 30 players.  The date for each club to announce its cuts will be announced at the Winter Meetings.  When these cuts are made, every team will have a chance to select players from the cut list and keep them on their roster.  This selecting will be done in the order of the Rookie draft; these initial selections will NOT become free agents at the end of the season (unless it truly is their free agent season); these players are now that team's property.  The new team must honor any contracts in effect at this time.  However, once all teams have had a chance at selecting these players, whoever is left will go into the waiver pool with Waiver Pool Rules applying.

 

2.    Major league rosters are set at 25 men (or fewer).  This total must include 2 back catchers (the position must be on the card) and 8 pitchers at all times.  For the final 17 games in each league, all available players may be used.

 

3.    During the season, players that get injured can be replaced by players on the waiver list or minor leaguers, but only if the injured player is placed on a 5 game disabled list.

 

4.    Changes in your roster must be reported immediately to the League Office.  Examples of changes include making a 2 for 1 trade, and having to either cut someone or pick up someone, etc.

 

5.    Minor leaguers can get called up for any of the following reasons: to replace an injured player placed on the 5 game disabled list, to fill your roster up to 25 following a 2 for 1 deal, to bring up a player whose limitations now allow him to play, to demote a player who’s limitations have expired, to replace a player from the active roster who was cut from the team, or finally to replace a player who was demoted.  Demotions and cuts off the active roster can only happen at the breaks between games 20 and 21, 40 and 41, and 60 and 61.

 

6.    At the 61 game mark, rosters become frozen, after which no changes can be made to a roster until the Winter Meetings.

 

 

 


WAIVER LIST

 

1.    There will be a list released prior to the start of the USBL season of players not signed as free agents, and players cut by teams.

 

2.    These players may be picked up during the year after every twenty game segment is completed by e-mailing the league office and informing us of your intentions.  If more than one team is interested, the team with the lower record at the time gets the player.  It is your responsibility to inform the league office of your waiver intentions ASAP.  The league is not obligated to call you and inform you of the moves of others.

 

3.    All waiver players become free agents at the end of the season.

 

4.    Players cut during the season are not available until the next twenty game segment is completed and the updated waiver list is published for all to see.

 

5.    A charge of  $5 will be levied to pick up any player on waivers.

 

6.    Players can be picked up from waivers under the following situations: To fill a roster spot created by a 2 for 1 trade; to replace a player put on the 5 game D.L.; to replace a player cut from the team.  The Commissioner will not allow the same handful of players to be picked up and then later waived, so all such moves must be cleared with the Commissioner first.

 


TRADING

 

1.    The trading period runs from the Winter Meetings through to the 61 game mark of the following season.

 

2.    Trades will cost money as follows:

 

   Trades completed during the Winter Meetings, or after the Winter Meetings but before the roster cut day are free.

 

   Once the rosters have been selected, trades after that will cost $5.00 to each manager involved

 

3.    All trades need the approval of the Commissioner. The rule may come into effect when two managers make trades using both of their teams.  In cases where the Commissioner feels that a manager weakened one team to strengthen another, the second deal will be nullified, not the first one.  For instance, the controversial Tavella - D'Angelis deal, where Cam traded to Mike Wade Boggs and  Kirby Puckett for packaged shit, the second part of the deal saw Cam acquire Dale Murphy from Mike's NL team for a veteran pick.  Clearly, Mike was strengthening his California team by weakening his Montreal team.  In this situation, the Commissioner would have allowed the Boggs deal, but would have nullified the Murphy deal; thus, the end result would have been that even though Mike may have been committing the crime, Cam would suffer, as the first deal would be allowed (the one where Cam got ripped off), but the second deal (where Cam rips Mike off) would be disallowed.  Therefore, all managers should avoid getting themselves in this situation.  In summary, any deals that the same two managers make over the course of a season will be monitored closely to ensure that no cheating is occurring.

 

4.    American and National League teams can trade with each other only at the end of twenty game segments.  The inter-league trading deadline is game 41.  The trade deadline for deals within the league is game 61.

 

5.    Teams can trade known impending free agents, however, this must be done prior to the trading deadline (61 games).  Any player who was on your roster during the last 20 games of the season who becomes a free agent will be your player to retain or lose.  Teams are not responsible to identify possible free agents during trade discussions.  Also, any trades made that hinge on a players' free agent status are not allowed to be brought up to the league committee for arbitration.  Trades of this type are to be monitored by the managers making these deals.  DO NOT WASTE LEAGUE TIME WITH ANY OF THESE GRIEVANCES.

 

6.    Two full USBL seasons (or the equivalent of 160 regular season games) must expire before you can re acquire (via a trade) a player you originally traded away.  NO EXCEPTIONS.

 

7.    Trades can involve players and draft choices with the following exceptions:

 

·        PLAYERS:  Teams can trade any of the players on their major or minor league rosters, as long as they NEVER fall below 25 total players.

 

·        DRAFT CHOICES:  There will be four rounds.  Teams may trade draft choices only from the upcoming draft.  For example, during the 2008 USBL season, and up to the time that the 1st pick is made in the 2009 rookie draft, teams may not trade draft choices from the 2010 draft.  Once the 2009 draft commences, 2010 draft picks may be traded.  Year 2011 draft picks cannot be traded until the beginning of the 2010 draft.

 

8.    Players signed as free agents in the previous Winter Meetings, who were classified as Type "A" are deemed to have “NO TRADE”  and “NO CUT” clauses for the first two years.  Players who were classified as Type "B" free agents are deemed to have "NO TRADE" clauses for the first year.  Type “A” players must stay on the 25 man roster of the team they are playing for until their contract expires or is bought out.

 

9.    ALL trades must be reported to the league office within 24 hours of the trade being made.  Trade forms will be supplied to each team.  A filled out trade form must be faxed or delivered to the league office within one week of the trade being completed.  Fines of $20 will be imposed for each violation of the rules.  NO EXCEPTIONS!!!

 

 


FREE AGENT AND ARBITRATION SYSTEM

 

1.    Players drafted into the USBL would become ‘Arbitration eligible’ five full seasons after their rookie draft.  At that time, the player’s club decides whether to offer arbitration to the player and thus retain his services for an additional one to four years.

 

2.    The Arbitration committee of Carm “Big Daddy” Bosco and Mike “Saddam” Gionas will assign an arbitrated value to each player who is arbitration eligible.  Should the team be satisfied with the amount, they may retain the players services for one to four years.  The arbitrated amount selected by the committee depends completely on whether or not you have won ten World Series, and has nothing to do with fairness.

 

3.    If the team decides no arbitration, then the player becomes a free agent at the following winter meetings.

 

4.    Arbitration can be offered once, meaning that the player is an automatic free agent after the extension runs out.

 

5.    These contracts do not affect your Contract quota at the Winter Meetings.

 

6.    These contracts go on your salary cap from the year in which they are payable.

 

7.    Players whose contracts run out in the USBL, and players who are on the waiver wire will constitute the remainder of the free agent list.

 

8.    Arbitrated contracts are unlimited.  Any team may give out as many as they want, provided that their payroll stays within the $200 salary cap.

 

9.    A player offered arbitration cannot be traded for a full year after arbitration was given.


 

 

FREE AGENTS

 

1.    Free agents will be classified by the league as Type “A”, Type “B”, or Type “C” free agents.  Depending on how a free agent is classified, there are various implications regarding compensation.

 

2.    Teams bid on free agents using real money, with the team that offers the player the most "Total Contract dollars", getting the player.

 

3.    To be eligible to bid on free agents, you must be either the retaining team, or have listed the free agent as one of a list of 7 names each club will submit prior to the bidding.  This list is for Type “A” and Type “B” free agents.  All teams are eligible to bid on Type "C's".  If a free agent is not named on at least 2 team lists, he will be eligible to be bid on by all teams.  If one of the two teams has already used up the three allowable type ‘A’ and ‘B’ players they are allowed to sign, their team is removed from consideration.  Players may appear on both your AL and NL list, however once the bidding begins, only one team may compete for any given free agent.

 

4.    Teams may bid as high as they want, but must stay within their salary cap.   The salary cap is $200.

 

5.    Teams can sign a maximum of three players from the pool of Type “A” and Type “B” free agents, not including their own retained players.  Teams may sign as many Type "C" players as they wish.

 

6.    As far as contracts go, a team can designate a free agent's length of contract anywhere between 1 to 4 years.  A signing bonus equal to 40% of the total worth of the contract will be due before conclusion of the Winter Meetings, and the balance of the contract will be allocated over the number of years in the contract.

 

7.    Each team is allowed to give out one four year contract per year to a retained free agent, and one per year to a free agent signed from another team. Each team is allowed to give out one three year contract per year to a retained free agent, and one per year to a free agent signed from another team. One and two year contracts are unlimited.  The three and four year deals can be accumulated if not used in any single season.  Thus after four years, each team may have up to eight four year deals and eight three year deals on their payroll.

 

8.    Free agent contracts are guaranteed.  This means that through career ending injury, retirement, or cutting the player, his full salary must be paid, even if another club picks up the player after you cut him.

 

9.    The only way to unload an unwanted salary is to trade the free agent.  Type “A” free agents cannot be traded or cut for two years, and Type “B” cannot be traded for one year.  In this event, a signed agreement must be received by the Commissioner, stating which club will be responsible for the contract.

 

10.                                            No compensation is awarded for losing free agents.

 

11.                                            Players entering their last year under contract may be offered arbitration by their current team.  Arbitration is explained in the next section.

 

 


ROOKIE DRAFT

 

 

1.    All players, who for the first or second time (if undrafted the first time) in their major league careers achieved the following are eligible for the rookie draft:

 

     200 plate appearances for a player

     10 starts for a starting pitcher

     25 relief appearances for a reliever

     15 appearances in total for a starter/reliever

 

2.    Players who did not achieve the criteria in rule #1 but appeared in at least one game in the Major Leagues can still be drafted, but only in the first round of the rookie draft.

 

3.    The draft order will pit the non playoff teams in a weighted lottery.  The playoff teams will follow in order of lowest won-loss record to highest.  The World Series winner will always draft last, and the World Series runner up will always draft next to last.

 

4.    There will be four rounds of drafting.

 

5.    All players are eligible to be in the rookie draft for two years, at which time if they are not selected, they are placed on the restricted list.

 

6.    Should two teams in the same league have an identical record, the team with the worst head-to-head record would get the better draft pick.  Should the head to head record be tied, a coin flip will determine who gets the better pick.  Should a tie occur between teams in different leagues, a coin flip would determine who gets the better draft pick.

 

 


FINANCIAL

 

1.    The prize set up for each season will be announced just prior to the season.

 

2.    At the beginning of the Winter Meetings each year, each team’s yearly salaries and buyouts will be offset against their winnings.  The difference must be settled between the team and league prior to the rookie draft commencing.  On free agent day, owners will be responsible for their signing bonuses prior to departure from the Winter Meetings.  If you can’t afford to pay on that day, don’t sign any free agents.  NO EXCEPTIONS, the USBL is not a bank.

 

 


GAME PLAYING RULES

 

 

All series results must be reported to the league office within 24 hours of the series being completed.  All boxscores must be faxed or delivered to the league office within 48 hours of the series being played.  Failure to report results will result in a $5.00 fine being imposed on each manager involved.  Failure to submit boxscores within the allotted time will result in a $5.00 fine being imposed on each manager involved.

 

CATCHERS

 

Once per season against each team, you must use your backup catcher.  In these games, you cannot use your regular catcher until after the sixth inning, and only at a position other than catcher.

 

 

STARTING PITCHERS

 

1.             Each club is responsible for selecting its starting pitchers during the year with the following guidelines:

 

(a)         Starters are limited to the following number of starts as a maximum

 

      STARTER #1:       17 starts

      STARTER #2:       17 starts

      STARTER #3:       17 starts

      STARTER #4:       14 starts

      STARTER #5:       12 starts

 

(b)         Starters must have a minimum of 3 games rest between starts.  The forty game mark constitutes 3 off days in your schedule to allow a reset of your starting rotation.

 

(c)          To move a starter to the bullpen, 3 full games must transpire.

 

(d)         To move a reliever to the starting rotation, 3 full games must elapse from that pitcher's last relief appearance to his start.

 

(e)         If a pitcher is used in both starting and relief roles, then each start equals 3 relief appearances in determining maximum appearances.  (Example:  Norm Charlton is limited to 8 starts, but unlimited as a reliever, thus 40 relief appearances.  If he starts the 8 games he is allowed, that represents the equivalent of 24 relief appearances (3 X 8), thus when he goes back into the pen, he can only appear in a further 16 games as a reliever (40 - 24)).  Note that this rule applies to all pitchers who have start and relief appearances, not only limited players.  Therefore, once a starting pitcher hits his 14th start of the season, he may not relieve.

 

(f)           You may combine two or more pitchers in order to meet the starts criteria outlined in rule (a) above.  For instance, LA can use Ben McDonald as its number 4 starter, but he is limited to 10 starts.  So, in the last 20 games of the season, when Scott Chiamparino can start 4 games, he will complete the required starts for the Number 4 starter by combining his starts with those of McDonald.

 

2.             If a starting pitcher throws more than 11 innings in a game, then he must not pitch again until 7 full games have elapsed.

 

3.             Starting pitchers go on "BLACK DOT" as soon as the fifth run has scored against them in a game.  Also, once they reach their inning maximum on their card (i.e. STARTER (6)), they must leave the game.  If after their maximum inning point they have not given up five runs yet, they may continue.  Once the fifth run scores, they must immediately leave the game.  The incoming reliever would be on "BLACK DOT" for 2 batters if he wasn't warming up.

 

4.             If a starting pitcher is used in relief, he may never pitch from the seventh inning on in any game where the run differential is three runs or less.  If his team has no other relievers to bring in, then a starter may be brought in on black dot until the game finishes.  If the manager does not wish to use a starter in relief , then a position player must be brought in to relieve using the card printed in the super advanced rules. 

 

5.             Starting pitchers who do not have relief on their card will be deemed to be RELIEF (2).

 

6.             As a result of an unrealistic number of complete games thrown by pitchers in the league, the following rules must be adhered to:

 

·                 If a starting pitcher comes out to pitch in the eighth inning, he must rest a minimum of four days before his next start.  If a starting pitcher comes out to pitch in the ninth inning, he must rest a minimum of five days before his next start.  If a pitcher has consecutive “quality starts” using the minimum rest period allowed under the rules, he must add one days rest to his previous days off.  For example, Floyd Youmans opens the season for the San Diego Clippers with an eight-inning performance.  Under our rules, the earliest Youmans can start his second game would be the Clippers’ sixth game of the season (four days rest, games 2,3,4,5).  Youmans throws a complete game two hitter in game six of the season.  This being his second consecutive quality start would add one to the previous rest period, forcing Youmans to rest five days.  Stringing together more quality starts increases the rest period by one each time.  Giving him one extra day’s rest would reset the minimum, as would pulling him at the end of the seventh inning.  Following the previous example, if Youmans were to sit out six days after his second start, instead of the minimum five days in the rules, his rest time would not accumulate any longer.  In this example, if the first game of the consecutive quality starts were a complete game, the rest time would start at five instead of four.  Consecutive quality starts once a streak has started add one whether it’s an appearance into the eighth, or ninth.  Failing to follow these rules will initially result in a warning to the manager.  Persistent failure will result in fines.

 

 

RELIEF PITCHING

 

1.          Relievers are limited to 40 appearances and 70 innings in a season.

 

2.          Relievers are also limited to appearing in three games out of every five game series or three out of every four game series.  Also, over the final stretch of games where there are numerous one  game series, the relievers can appear in 3/4 of these games, but never more than three in a row.

 

3.          Relievers are limited to the number of innings on their cards per each appearance.  For example, a RELIEF (2) means that this pitcher can appear in 2 innings maximum.  If he comes on with 2 out in the seventh, gets the out, then pitches the eighth for a total of 1 1/3 innings pitched, he cannot come out in the ninth since he would then appear in 3 innings.

 

4.          Relievers must be warmed up before they come in.  Each warm-up lasts 1 full inning. 

 

5.          Relievers are allowed two warm-ups, after which if they do not come in, they can only come in for 1 inning later and will be on BLACK DOT.

 

6.          Relievers go on BLACK DOT after surrendering their third run of the game.

 

7.          If trailing by six or more runs in a game, you can add 2 more innings to any of your relievers inning maximum, However, if utilized, that reliever cannot pitch in the next game.

 

8.          Pitchers who both start and relieve in a season are allowed to pitch a maximum average of 2.0 innings per relief appearance.  Should they exceed the 2.0 inning minimum average, they will lose whatever relief appearances necessary to bring the average down to 2.0.

 

9.          Relief pitchers who are limited during the season cannot exceed a 2.0 innings average per relief appearance.  For example, a player who is limited to last 40, may not exceed 39.0 innings in these appearances.

 

10.     If leading by three runs or fewer at the beginning of the ninth inning, and your starter is no longer in the game, a closer must be used.  Closers are relief pitchers who have accumulated 15 or more saves in the previous major league season.  If the save has been blown by your closer, and you do not have another closer available, then you may bring in any reliever on black dot to save the game.  In the event you have no reliever available, you may bring in an available starting pitcher on black dot.

 

11.     WHAT WAS THE RULE WE VOTED ON WHEN YOU RUN OUT OF RELIEVERS?

 

 

 


DEFENSIVE POSITIONING

 

 

1.    The USBL uses the SUPER ADVANCED fielding charts.

 

2.    No defensive changes can be made during an inning.

 

3.    If you wish to play a player at a position which is not listed on his card, then he can play that position at the worst fielding and range ratings, which would be a "5" range, and the worst error rating.  Outfielder arms are  +5, catcher arms are +5.

 

4.    To move outfielders to other outfield positions not on their cards, use the following:

 

     CF can move to right or left at the same ratings

     RF can move to center by adding 1 to their rating

     RF can move to left at the same rating

     LF can move to center by adding 2 to their rating

     LF can move to right by adding 1 to their rating

 

5.    HOLDING THE RUNNERS:

 

     As per the super advanced rules (i.e. ranges for the infielders responsible for holding the runner go up by 1, and all results followed by # on the charts become two star singles).

 

6.    INFIELD IN

 

     As per the super advanced rules (i.e. ranges remain the same, all results followed by # on the charts become two star singles, all GB(A) + become two star singles)

 

7.    FLY BALL (B?)

 

     Only runners on third can advance on this reading.  Safe chance is computed by deducting outfielder’s arm from the running speed.

 




TEAM OFFENSE

 

1.    No play in which runners are taking extra bases will be greater than 1-19, or less than 1.

 

2.    Runners advancing from first to third base on a single must have the following adjustments made to their run rating:

 

·        Hit to RF....add two to run rating

·        Hit to CF...leave as is

·        Hit to LF...subtract two from run rating

 

3.    When there are two outs and a hit takes place, add two to all runners currently on base.

 

4.    STEALING

 

The number used to deduct the runners steal chance if being held will be:

 

     AAA Steal rating: subtract 1

        AA Steal rating: subtract 2

           A Steal rating: subtract 3

           B Steal rating: subtract 4

           C Steal rating: subtract 5

           D Steal rating: subtract 6

 

5.    HIT & RUN

 

     If batter misses pitch pick card for steal result comes up, you must always use the second steal number.  If the lead runner is on second base, use half of his second number rounded down.

     For hit and runs, the super advanced hit and run chart must be followed exactly.

 

6.    SACRIFICES/SQUEEZING

 

     Use super advanced charts.

 

7.    TRAIL RUNNERS ADVANCING

 

     Trail runners are not allowed to advance as the league farm animals are confused by this rule.

 

 

8.    PITCHER USEAGE

 

     Pitchers may not be used as pinch hitters.  Should an injury or limitation force you to bring a pitcher into a game out of position, that pitcher must have the worst hitting ratings. i.e. # 1card weak.  Pitchers used as pinch runners do not have to be held on base, and may not steal even if they have an “*” rating.

 

 

INJURIES

 

1.    The injuries are to be determined by the results on the super advanced charts.  Cut the result in half and round up if necessary to determine the number of games.

 

2.    Starting catchers can be injured up to a maximum of 2 games.  If your starting catcher is injured, your backup may take over until the injury has expired (even if it exceeds his limitation), if you have no other alternative.

 

3.    Players with 500 or more plate appearances can be injured up to a maximum of 2 games.

 

4.    Injuries cannot take place during the playoffs; injuries that take place during the regular season will not carry over into the playoffs.

 

5.    Injured players may be placed on a 5 game disabled list, or remain on the active roster until healed.

 

6.    The mid season break counts as three games elapsed for injuries.

 


PLAYER LIMITATIONS

 

1.    Before each season, the Commissioner will prepare a Limitation guide for players for the next season.  This will pertain to rookies and to all players who missed significant portions of the previous major league season.  As a rough guide, 26 starts, 50 relief appearances, and 400 plate appearances will be used as the minimum for full time play.  Starting pitchers with 15 major league starts will be allowed to be # 5 pitchers, and 4-man in playoffs.

 

2.    Types of limitations include but are not limited to:

 

   LAST ## GAMES ONLY

    These players can only appear in the last ## games of the USBL season, and thus cannot play in the playoffs.

 

   LAST ## AND PLAYOFFS

    These are players who were called up by the major league teams before the regular September call ups and thus would have been eligible for the playoffs in real.  Thus, they are also partly eligible for the playoff play in the USBL.

 

   PINCH HIT ONLY

    These players can only pinch hit, and then leave the game during the season.

 

   DEFENSIVE REPLACEMENT (1 Plate appearance per game)

    These players may only come in as a defensive replacement or as a pinch runner and must be removed from the game if and when their second plate appearance occurs.  They may not be used as pinch hitters.

 

   4 MAN ROTATION IN PLAYOFFS

    This starting pitcher can only appear in the playoffs if his USBL team goes with a 4-man rotation throughout the playoffs, keeping the same order of appearance.  If two such players are used, a 5-man rotation must be kept.  If three, a 6 man rotation.  Any player falling under this rule may start one game per series only.

 

   X STARTS ONLY, PLUS RELIEF

    See starting pitcher rules for a more detailed breakdown of the implications of having a pitcher start and relieve.

 

 

 

   START LIMITATIONS

    Starting pitchers with under 15 major league starts are limited to half of their real life starts (rounded up). Starting pitchers with between 15-20 starts are limited to 12 USBL starts.  Starting pitchers with between 20-25 starts will be limited to 14 USBL starts.  Any starter with 26 or more starts may be used up to 17 starts. 

 


The following is a guide that will be used to assess playing time for players in the USBL.  Players fall under the following categories:

 

A.   Injured players:

 

Players considered of importance who miss substantial time due to injury will be full-time for half of the games they played in real.  Their playoff eligibility will be likewise reduced.  They will not be allowed to PH, or be defensive replacements in their non-starts, because this would effectively make them almost full time players.

 

B.   Full time players:

 

Full time players are those who achieved 400 plate appearances (AB + BB).  These players can play every day in whatever situation you wish.  Injury rules do apply to these players.  If a player has between 400 and 499 plate appearances, he can be injured for a maximum of 8 games.  If he has 500 or more plate appearances, he can be injured a maximum of 2 games.  Every player not reaching 400 or more plate appearances will be limited in some way.

 

Pitchers are considered full time if they started 26 games, or relieved in 50.  Combinations of both will be scrutinized by the commissioner.

 

C.   Players not attaining full time status:

 

These players will be limited.  If they were on a major league roster for just about the entire season, but were relegated to bench duty, we used the following chart:

 

Plate Appearances

 

Limitation

350-399

4/5, ¾, 6/8

300-349

3/5, ¾, 5/8

250-299

3/5, 2/4, 4/8

200-249

2/5, 2/4, 3/8

150-199

2/5, ¼, 2/8

100-150

1/5, ¼, 1/8

 

Pinch hitting availability will be assessed on a player by player basis.

 


For starting pitchers, 26 starts or more makes him full time.  20-25 starts make him a # 4 starter with no playoff limitations.15-19 starts makes him a # 5 starter which is also a # 4 starter in the playoffs.  14 starts or less gives him half the starts during the regular season, and no playoff starts,

 

For relief pitchers, 50 or more appearances in the majors is full time.  Anything less will be converted to USBL appearances as 75% of the real games (i.e. 40 appearances in real = 28 appearances in USBL).  Also, such limited relievers will be eligible for the playoffs as follows:

 

·        40-49 Major League appearances =    3/7 in playoffs

·        30-39 Major League appearances =    2/7 in playoffs

·        Less than 30 Major League  appearances = 1/7 in playoffs (subject to commissioner’s ruling)

 

 


PLAYOFFS

 

1.    Five teams from each league make the play-offs.  The ten teams in each league will form one division.   The top two teams will be seeded 1 and 2 and receive first round byes.  The next four best records will be ranked according to their regular season records and play a wild card round.  3vs6, and 4vs5 in a best of seven series.  The winners of these series will then be ranked according to regular season records, and will continue against the division winners.

 

2.    In addition to regular season playing rules certain playoff rules must also be followed (see below).

 

3.    The 25 man play-off roster for each club will be submitted at the 60 game mark; No call-ups and/or changes can take place to alter this roster after that.

 

4.    To decide on ties in the standings, the following rules apply:

 

   If the tie is for a final playoff spot, a 1 game playoff will be played

   If the tie is between two teams who are in the playoffs regardless of the tie, then the team with the best head-to-head record wins

   If tied, then the team with the better record against the first place team

   If tied, then the team with the better record against the second place team

   If still tied, then the club with the more favorable run differential gets the nod

 

5.    At the conclusion of the regular season and following each round of the playoffs, all wild card teams will be entitled to one off day.  This day can be used to adjust your pitching rotations.  Should a one game playoff be required to decide the final playoff spot, the winner of the one game playoff will not receive the off day at the end of the season. 

 

 


PLAYOFF GAME RULES

 

All of the rules covering regular season games apply, with the following additions/modifications:

 

STARTING PITCHERS

 

1.    All SP used in the playoffs must have "STARTER" above "RELIEF" on their card, and be allowed to start by the limitations.

 

2.    Three man starting rotations may be used, and a club can revert back to its # 1 starter at the beginning of each series (unless the previous series lasted the full 7 games, in which case the team would be allowed only one day off for the purpose of resetting their rotation).  However, a number 4 starter must be used once every seven game playoff stretch.  No starter may start 3 games in one series.

 

3.    Starting pitchers who do not have relief on their card  may be used in relief, but their inning limit will be 2.  As well, pitchers who do not have relief on their card may not pitch in relief in the seventh inning or later if the run differential is 3 runs or less.

 

4.    Unplayed games in any given series count as days rest for the advancing team for the purpose of resetting your rotation.

 

5.    A team’s # 4 starter (if not limited) may relieve in the series.  To move a starter to the bullpen, 3 games must elapse from that pitcher’s last start.  The same rest applies to move a reliever to the rotation.  Your #  4 starter may appear in only 2 games as a reliever.  If the pitcher in question does not have relief on his card, they must follow rule # 4 above.  If the pitcher does have relief on his card, he must average 2.0 innings or fewer in his relief appearances.  Breach of this rule will result in very severe penalties.

 

6.    Starters who are limited to 4-man only in playoffs are allowed either 1 start or 3 relief appearances.  They must average 2.0 innings or less per relief appearance.

 

7.    Starting pitchers are limited to 17.0 innings pitched in each series.

 

8.    Starting pitchers who are limited to one start may only pitch 11 innings max in his start.

 


RELIEF PITCHERS

 

1.    No reliever may exceed the following:

 

   If series goes 4, the reliever can appear in 3

   If series goes 5, the reliever can appear in 3

   If series goes 6, the reliever can appear in 4

   If series goes 7, the reliever can appear in 5, but the one of  appearances will be limited to one inning only

 

2.    Relief pitchers are limited to 9.0 innings per series.

 

All other situations are governed by the original playing rules found in this constitution.

 

 

 

 

 

 



REVISED APRIL 2008